STANDOFF / THE SLATE
Play today's slate
Daily fantasy · Robinhood Chain

Five tickers.
One cap.Best four count.

Build a lineup of five Robinhood Chain tokens under a salary cap. Twenty-four hours later, your best four are scored on their time-weighted move. Top 20% of the field collects.

Today's prize pool
Entries
10,000$OFF to enter
PAID
Standoff
SLATE #0147 · SETTLED
SCORE
FINISH
ENTRY FEE−10,000
RETURNED
The game

Four rules. That's the whole thing.

No packs to open, no spinning wheels, no randomness anywhere. Every result is a deterministic function of published prices.

1

Pick five under the cap

Every token carries a salary. You have 45,000 to spend. The five priciest names together cost 1.7× the cap, so you can't just buy the favourites — that choice is the game.

2

Your best four count

At settlement your weakest leg is voided. One disaster can't sink a slip, and a single manufactured winner can't carry one.

3

Scored on time-weighted move

Both the opening and closing price are averages over hours, not snapshots. A one-block pump contributes its height divided by the whole window.

4

Top 20% collect

Finish in the money and you clear your entry at minimum. The ladder staggers hard above that — first place takes roughly 9× the entry fee.

The cap bites

Remaining 45,000

Try to fit the four most expensive names. You can't — only about 40% of all five-token combinations are even legal.

Best four of five

The struck leg is dropped at settlement. Everyone gets the same mercy, so it reduces variance without rewarding a lucky one-token lineup.

Why you can't buy a win

A pump is an instant. We score the whole window.

The obvious attack on a price contest is to buy a thin token, print +300%, and collect. Here's why that doesn't pay.

Spot price vs the time-weighted average

Both lines start together. Hit Pump it and watch the spot price spike while the average barely moves — a one-block move on a 100ms chain contributes about 1/432,000th of a twelve-hour window. To shift the score you must hold the price up for hours, against every seller who wants out, and the per-token cap means you'd be buying a result that's clamped at +100% anyway.

Where every token goes

One pot, split two ways. Skill divides one, holding divides the other.

Your $OFF balance cannot buy you a better finish. It only ever changes your share of the second slice of the same pot — the 10% of entry fees held back as boost.

Every 100,000 $OFF staked

248 entries
Prize pool 80,000
Burned 10,000
Boost vault 10,000

Twenty percent leaves the prize pool. Half of it is burned forever; half comes back to players as boost. It is a rebate on the rake rather than outside money — nobody tops this pool up. Hold $OFF and you earn back a share of what the game takes.

The prize ladder

248 entries · 50 paid

Last paid place returns 1.2× the entry — make the money and you've cleared your entry. First place takes roughly . The floor is what makes 49th feel like cashing instead of a rounding error.

The boost

Your tokens never leave your wallet.

Most games that reward holding make you lock. Locking means handing custody to a contract and waiting out a cooldown to get your own money back. We don't do that.

Locking — what everyone else does

  • You approve a contract and send it your tokens
  • A cooldown stands between you and your own balance
  • A bug in the vault is a bug that holds your money
  • Every unlock date becomes a cliff the market front-runs

Holding — what The Slate does

  • Your $OFF stays in your wallet, liquid, all slate long
  • No approval, no custody, nothing to withdraw
  • Boost counts the lowest balance you held during the slate
  • Sell mid-slate and your own boost falls — nobody else is affected

Why the lowest balance, and not a snapshot

A snapshot at one moment is free to fake — flash-borrow ten million, be counted, repay, all inside a single transaction. Taking the minimum across samples spread over the whole slate makes the attack indistinguishable from genuinely holding, which is the only kind of defence worth having. Anyone can record a sample, at any time, for any wallet.

Straight answers

The questions worth asking

Can a big holder buy a better finish?
No. The prize pool is split by finishing position and nothing else — the contract settles the ladder before it reads a single balance. Holding $OFF only changes your share of the boost pool — the 10% of every entry fee held back and paid out again by held balance. That is a rebate on what the game takes, not outside money: it comes from the same fees that fill the prize pool. A minimum-balance player who wins the slate still out-earns a ten-million holder who finishes mid-pack.
What if the boost vault can't cover what it owes?
It structurally can't be short, because nothing is ever promised as a fixed multiple. Your boost is vault × your weight ÷ total weight — a division of a balance that already exists. If the vault holds 400,000 $OFF, exactly 400,000 $OFF is paid out, no matter how many Diamond holders enter. The interface shows you the vault's live balance and your percentage of it, never a made-up multiplier.
Why can't I draft every token on the chain?
A token needs real depth and real volume to be scoreable. Depth alone isn't enough: there are pools on this chain carrying $247M of liquidity against $5 of daily volume, and a market nobody trades is the easiest thing here to move, because the average price is just whatever the last trade said. Tokens that fail either floor are shown on the board marked thin and can't be picked.
Can someone enter a hundred lineups and cover the field?
They can enter as many as they like, and it won't help. The prize pool is a fixed fraction of entry fees, so buying m of N lineups with no skill returns about 80 cents on the dollar at any size. Your boost weight is divided across your own entries too, so spreading a balance over ten slips gives each one a tenth of the weight — splitting is exactly neutral on the token axis and strictly negative once you've paid ten entry fees.
What happens if the price feed dies mid-slate?
The slate voids and everybody is refunded. Anyone can trigger that after the settle deadline — it doesn't need the team to be awake or willing. A liveness failure must never turn into custody of your money.
Is there any randomness?
None, deliberately. This chain has a sequencer-controlled block hash, so on-chain randomness isn't trustworthy — and a game that needs it would be a game you have to take our word for. Every output here is a deterministic function of published prices you can verify yourself.