Standoff is the house — a token, a rule about custody, and a room for each game. The Slate is the room that is open: five tickers under a salary cap, best four count, top 20% collect. Icarus and Overtime are drawings.
One token and one set of house rules across everything Standoff runs. Today exactly one game exists. The other two are on this page because a roadmap presented as a product is how people end up holding something that was never going to ship.
Daily fantasy over Robinhood Chain tokens. Pick five under a salary cap you cannot satisfy with the obvious names; twenty-four hours later your best four are scored on their time-weighted move, and the top 20% of the field collect.
A multiplier that climbs until it doesn't, and a decision about when to get off it. Written up, costed, then parked: settlement depends on an operator revealing a committed chain, and the trust problems in that path are unsolved.
A throne that pays you for every second you keep it, and a clock that resets each time somebody takes it from you. Written up as a design note. It is not deployed and it is not playable anywhere.
$OFF pays the entry fee, and $OFF is what comes back. There is no second currency, no points, no ticket you have to buy before you can buy the thing you wanted.
Nothing you hold is ever staked, locked, or escrowed. The contract reads your balance; it has no function that could move it. The entry fee is the only $OFF that leaves your wallet.
20% of every pot leaves the prize pool — 10% burned, 10% into the boost pool. It is stamped on the docket at the top of this page rather than discovered three screens into a doc.
Every entry fee splits three ways and the shape never changes. The boost pool is a slice of what the field itself paid in — the same fees that fill the prize pool. Nobody tops it up. There is no treasury standing behind it, which is exactly why it can never come up short.
vault × your weight ÷
total weight, so exactly the balance is paid and no moreTwenty percent of every pot leaves the prize pool. Ten is burned and ten comes back only to entries that finished in the money. Before anyone's skill enters the picture, the field as a whole gets back ninety cents on the $OFF — and four slips in five get nothing at all.
Each mark is one slip. Forty-nine of them cash; the other hundred and ninety-nine return nothing — not prize, not boost. That is the ordinary outcome of entering, not the unlucky one.
Every other game that pays you for holding asks you to hand the tokens over first. Standoff reads your balance instead. The only $OFF that ever moves is the entry fee you chose to pay — and a read has no path to move anything, which is a property of the call rather than a promise about our intentions.
Two signatures and your balance is somewhere else. Getting it back is a cooldown, a working contract, and a team that is still around.
One transfer — the entry fee, which you chose to pay. Every other call is a read, and the boost counts the lowest figure any of them saw. Why the lowest, and not a snapshot →
balanceOf at moments nobody controls and keeps the lowest figure it
saw. The only $OFF that leaves your wallet is the entry fee itself. Sell mid-slate
and the only thing that falls is your own boost.burn() if it has one, and
otherwise to an address nobody holds a key to. Either way it leaves the supply
and nobody — including us — can spend it again. It is the half of the rake that
is genuinely destroyed rather than recycled.